Character Art: Activision: Crash Bandicoot N.Sane Trilogy
Crash Bandicoot N.Sane Trilogy Reel. Please scroll down for Marmoset files:
Boss: N.Tropy.: redesign, sculpt, model,UV, texture,shaders
Boss: Papu Papu: redesign, sculpt, model,UV, texture,shaders
Boss: Komodo Bros.: redesign, sculpt, model,UV, texture,shaders
Electric Eel: redesign, sculpt, model,UV, texture,shaders
Kissing Toad: redesign, sculpt, model,UV, texture,shaders
Jungle Turtle: redesign, sculpt, model,UV, texture,shaders
Vehicle: Crash's Motorcycle: redesign, sculpt, model,UV, texture,shaders *Crash the character was worked on by Mr. Cory Turner
Sewer Scrubber: redesign, sculpt, model,UV, texture,shaders
Hair Shader development in substance Painter and Marmoset Viewer.
Character Art: Activision: Crash Bandicoot N.Sane Trilogy
I was an artist for the Crash Bandicoot N.Sane trilogy which released in 2017. For this project my responsibilities included redesigning, modeling and texturing the characters we see on this page. Below the video file, there are Marmoset Viewer files which allow you to move around the models individually, and see the various texture channels independently. This work was done at Vicarious Visions, in upstate New York.
art-directed by Mr.Dustin King.