Crash Bandicoot N.Sane Trilogy Reel, scroll down for Marmoset files:
Boss: Papu Papu: redesign, sculpt, model,UV, texture,shaders
Boss: Komodo Bros.: redesign, sculpt, model,UV, texture,shaders
Boss: N.Tropy.: redesign, sculpt, model,UV, texture,shaders
A.I. Sewer Scrubber: redesign, sculpt, model,UV, texture,shaders
A.I. Jungle Turtle: redesign, sculpt, model,UV, texture,shaders
A.I. Kissing Toad: redesign, sculpt, model,UV, texture,shaders
A.I. Mech Walker: redesign, sculpt, model,UV, texture,shaders
N.P.C. Baby N.Tropy: redesign, sculpt, model,UV, texture,shaders
A.I. Electric Eel: redesign, sculpt, model,UV, texture,shaders
A.I. Goo Minion
A.I. Puffer Fish (3 Stages): redesign, sculpt, model,UV, texture,shaders
A.I. River Hippo: redesign, sculpt, model,UV, texture,shaders
Vehicle: Coco and Pura's spaceships
Vehicle: Crash's Motorcycle: redesign, sculpt, model,UV, texture,shaders *Crash the character was worked on by Mr. Cory Turner
Vehicle: Crash's BI-Plane: redesign, sculpt, model,UV, texture,shaders *Crash the character was worked on by Mr. Cory Turner
A.I. Blimp: redesign, sculpt, model,UV, texture,shaders
Hair Shader development in substance Painter and Marmoset Viewer.
I was an artist for the Crash Bandicoot N.Sane trilogy which released in 2017. For this project my responsibilities included redesigning, modeling and texturing the characters we see on this page. Below the video file, there are Marmoset Viewer files which allow you to move around the models individually, and see the various texture channels independently. This work was done at Vicarious Visions, in upstate New York.
art-directed by Mr.Dustin King.