Interview with Siamak...

General / 22 July 2020

I recently was asked to do an interview with the amazing Siamak (  It was a great conversation. Warning, it's a super long convo... 

Demo with commentary...

General / 13 July 2020

Last week I was asked to do a demonstration for the organization Diverse Toons.  This group promotes diversity in the arts among young people learning to create using digital tools.  The efforts of this group can lead to many careers in the entertainment industry in the future, simply because young people will get a chance to understand it's possible for them to make a living in the arts.   Here are two snippets of videos I made to prepare for the demonstration:

Some 2D sketching...

Some 3D sketching...

Picking up an old project

Making Of / 10 May 2020

Picking up an old project in my spare time...Texture and modeling are both WIP. 

VR Skull Study

General / 20 November 2019
A recent skull study in anticipation of an upcoming Oculus Medium demo at the Rochester institute of technology. Scroll down for some process time-lapse videos.

After Gathering reference, I blocked out the skull in Oculus Medium.  You can see a short timelapse of this process here:

Once the primary forms were blocked out, I started to add rudimentary details to the skull as shown here:

Next, I exported the skull to Zbrush, where I did a quick Zremesh, UV master, projection and surface Noise treatment.  Here is what the skull looked like at the end of that process:

Next, I dropped the new geometry off to Substance Painter, where I did a quick texture bake, and added some bone-line materials to make skull feel older.  From there, I dropped the low-res model and textures in to Marmoset Tool bag where I lit and did the final shading for this study.  Here is a turntable from marmoset:


Finally, I exported a GTTF file from Marmoset Toolbag to import in to my Oculus home.  This method allows for an export of the model and textures at a reasonable resolution for real-time display in your Oculus Home.

3D & 2D reference material in Oculus Medium

General / 13 November 2019

A method for utilizing 2D or 3D material in Oculus Medium (or any Oculus Application!). Thanks to Sasha Menscikova and Natasha Murray for showing me this! Follow them at: and 

10 minute tutorial -- Marmoset lighting setup...

General / 30 October 2019

A tutorial showing one way to approach theatrical lighting in Marmoset tool bag.  Each video is a minute or less, and the entire setup can be done in about 10 minutes.  You can use these exact steps in a lot of different programs, but since I used Marmoset for this project, it's what I made the tutorial in.   Thanks for checking it out...

Goblin WIP update...

General / 12 October 2019

Look Dev testing for the skin. Trying different lighting scenarios and distances from camera to make sure things are reading well. Sculpted in Zbrush, retopoed/UVed in Maya, textured in Substance and lit in Marmoset Toolbag. Very much WIP. Music from Big Daddy Kane's Tiny Desk from youtube. 

An old video I cut together

General / 02 October 2019

Years ago, I cut together clips from interviews with artists I admired.  I like to listen to this from time to time.  Figured I'd share it here.

Goblin Demo

General / 28 September 2019

Next month, I'm doing a demonstration at the Rochester Institute of Technology.  I'm going to be demonstrating a process for blocking out creatures in Zbrush and taking them through to a production ready game mesh with textures in substance painter.  I'll be dumping process videops here.  Here are the first two:

More old Tutorials...

General / 02 May 2019

More old tutorials for a Substance Painter and Marmoset Workflow for a project we did in class.  The first video is about setting up a mini pipeline, and the second video is about painting, material development and iteration.