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LookDev PBR testing materials in different lighting scenarios...
Sculpting time-lapse 1/2
Sculpting time-lapse 2/2
Created for a workshop at the Rochester Institute of Technology in mid October 2019. The character skin is sculpted in Zbrush, retopoed and UVed in Maya, textured in Substance Painter, and rendered in real-time with Marmoset Toolbag. The character costume was modeled and uved in Maya, and textured in Substance Painter.