Character Art: 3D Goblin/Process Breakdowns
Please Scroll down for process and Marmoset Viewer file

Please Scroll down for process and Marmoset Viewer file

Theatrical Lighting scenarios for material testing

Sculpting time-lapse 1/2

Sculpting time-lapse 2/2

Skin Textures

Skin Textures

Costume Textures

Costume Textures

Some of the reference I used for this project

Some of the reference I used for this project

Marmoset Viewer. Click button to interact.

Character Art: 3D Goblin/Process Breakdowns

Created for a workshop at the Rochester Institute of Technology in mid October 2019. The character skin is sculpted in Zbrush, retopoed and UVed in Maya, textured in Substance Painter, and rendered in real-time with Marmoset Toolbag. The character costume was modeled and uved in Maya, and textured in Substance Painter.

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