Character/prop Art (3D) concept art (2D): Project Dragon (Everhaven)
Player Costume with material variants
Sculpt/retopo/UV/Textures/Materials
Concept by Nicholas Kole
Player head exploration
Sculpt/retopo/UV/Textures/Materials
Concept by Nicholas Kole
*Body not modeled by me*
Pet "Snommin"
Sculpt/retopo/UV/Textures/Materials
Concept by Nicholas Kole
Enemy "Wood Golem"
Sculpt/retopo/UV/Textures/Materials
Concept by Nicholas Kole
Enemy "Glade Viper"
Sculpt/retopo/UV/Textures/Materials
Concept by Nicholas Kole
Pet "Fluralin"
Sculpt/retopo/UV/Textures/Materials
Concept by Nicholas Kole
Ambient Creature "StrawBumbee"
Sculpt/retopo/UV/Textures/Materials
Concept by Nicholas Kole
Ambient Creature "Uni-toad"
Sculpt/retopo/UV/Textures/Materials
Concept by Nicholas Kole
Ambient Creature "Fakeorn"
Sculpt/retopo/UV/Textures/Materials
Concept by Nicholas Kole
*Furnace asset not created by me*
Mount concept exploration
Concept/Ideation
Props "Pet Treats"
Sculpt/retopo/UV/Textures/Materials
Concept by Nicholas Kole
Props Misc. player props
Sculpt/retopo/UV/Textures/Materials
Concept by Nicholas Kole
Character/prop Art (3D) concept art (2D): Project Dragon (Everhaven)
I was fortunate enough to be a member of the character art team for this project for a short time. It's sad this game will not see the light of day, but I'm glad everyone got the blessing of the project's leadership team to share their work.