Fast Retopo in Maya Tutorial

General / 05 January 2019

There are lots of things about creating characters for games and film that are creative and fun, retopology is usually not one of them.  So, when I have to retopo, I try to make things go as quickly as possible.  

For me, retopo is more simple when I think about it in two stages 

1: Edge-flow first.

2: density and distribution of topology second. 

 I've found this really speeds things up when I separate these two ideas.  

Below are some videos to show how I go about retopo in Maya.  The base topology was retopoed in under 3 hours, and this shows the whole process from start to finish.  Hopefully it helps atleast one person out there struggling with this technical nonsense.  

The model I am using as a base for this tutorial is by Nick Zuccarello, and ships with Zbrush.  You can check out Nick's amazing work on his instagram here:  


Quick disclaimer -- this is the way I best know how to deal with this process today.  I may know better ways to accomplish things tomorrow.  So this is by no means the "right" way to do things, but it's a way the currently works well for me.  If you have better ideas about how to approach this stuff, please share, as I have shared with you.  :-)   Be well.

More Coming Soon...