Fast Retopo in Maya Tutorial

There are lots of things about creating characters for games and film that are creative and fun, retopology is usually not one of them.  So, when I have to retopo, I try to make things go as quickly as possible.  

For me, retopo is more simple when I think about it in two stages 

1: Edge-flow first.

2: density and distribution of topology second. 

 I've found this really speeds things up when I separate these two ideas.  

Below are some videos to show how I go about retopo in Maya.  The base topology was retopoed in under 3 hours, and this shows the whole process from start to finish.  Hopefully it helps atleast one person out there struggling with this technical nonsense.  

The model I am using as a base for this tutorial is by Nick Zuccarello, and ships with Zbrush.  You can check out Nick's amazing work on his instagram here:  


Quick disclaimer -- this is the way I best know how to deal with this process today.  I may know better ways to accomplish things tomorrow.  So this is by no means the "right" way to do things, but it's a way the currently works well for me.  If you have better ideas about how to approach this stuff, please share, as I have shared with you.  :-)   Be well.

More Coming Soon...