VR Skull Study

General / 20 November 2019
A recent skull study in anticipation of an upcoming Oculus Medium demo at the Rochester institute of technology. Scroll down for some process time-lapse videos.

After Gathering reference, I blocked out the skull in Oculus Medium.  You can see a short timelapse of this process here:

Once the primary forms were blocked out, I started to add rudimentary details to the skull as shown here:

Next, I exported the skull to Zbrush, where I did a quick Zremesh, UV master, projection and surface Noise treatment.  Here is what the skull looked like at the end of that process:

Next, I dropped the new geometry off to Substance Painter, where I did a quick texture bake, and added some bone-line materials to make skull feel older.  From there, I dropped the low-res model and textures in to Marmoset Tool bag where I lit and did the final shading for this study.  Here is a turntable from marmoset:

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Finally, I exported a GTTF file from Marmoset Toolbag to import in to my Oculus home.  This method allows for an export of the model and textures at a reasonable resolution for real-time display in your Oculus Home.