Crash Bandicoot N.Sane Trilogy Reel, scroll down for Marmoset files:

Boss: Papu Papu: redesign, sculpt, model,UV, texture,shaders

Boss: Komodo Bros.: redesign, sculpt, model,UV, texture,shaders

Boss: N.Tropy.: redesign, sculpt, model,UV, texture,shaders

N.P.C. Baby N.Tropy: redesign, sculpt, model,UV, texture,shaders

A.I. Kissing Toad: redesign, sculpt, model,UV, texture,shaders

A.I. River Hippo: redesign, sculpt, model,UV, texture,shaders

A.I. Mech Walker: redesign, sculpt, model,UV, texture,shaders

Vehicle: Coco and Pura's spaceships

Vehicle: Crash's Motorcycle: redesign, sculpt, model,UV, texture,shaders *Crash the character was worked on by Mr. Cory Turner

A.I. Sewer Scrubber: redesign, sculpt, model,UV, texture,shaders

Vehicle: Crash's BI-Plane: redesign, sculpt, model,UV, texture,shaders *Crash the character was worked on by Mr. Cory Turner

A.I. Blimp: redesign, sculpt, model,UV, texture,shaders

A.I. Electric Eel: redesign, sculpt, model,UV, texture,shaders

A.I. Puffer Fish (3 Stages): redesign, sculpt, model,UV, texture,shaders

A.I. Jungle Turtle: redesign, sculpt, model,UV, texture,shaders

A.I. Goo Minion

A.I. Scorpion: redesign, sculpt, model,UV, texture,shaders

Crash Bandicoot N.Sane Trilogy work

I had the good fortune of being a character artist for the Crash Bandicoot N.Sane trilogy. Below is a video file, and Marmoset viewer files which allow you to move around the models individually, and see the various texture channels independently. This work was done at Vicarious Visions, in upstate New York.

The Character Art Team consisted of the following artists:
Mr. James Weir
Mr. Cory Turner
Mr. Chad Hamlet
and myself
We were art-directed by Mr.Dustin King.

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