Black Girls Code

Some turntables of the character: Full, no background, model, and topology.

full character

full character

close up

close up

Full body, no background

Full body, no background

Close up, no background

Close up, no background

One of the original concept sketches

One of the original concept sketches

Once we decided to go for a more "animated" look than the previous concept, we talked about face structure details.  I did these draw-over as a way to communicate my next moves.

Once we decided to go for a more "animated" look than the previous concept, we talked about face structure details. I did these draw-over as a way to communicate my next moves.

Early development notes on the body. I did these draw-over as a way to communicate my next moves.

Early development notes on the body. I did these draw-over as a way to communicate my next moves.

A small bit of the reference board I put together to communicate ideas early on.

A small bit of the reference board I put together to communicate ideas early on.

Some thoughts on picking the right pose for this character...

Some thoughts on picking the right pose for this character...

Neutral model material development (toolbag 4)

Neutral model material development (toolbag 4)

Neutral model material development (toolbag 4)

Neutral model material development (toolbag 4)

skin in Substance Painter

skin in Substance Painter

skin in Substance Painter (albedo only)

skin in Substance Painter (albedo only)

costume in substance painter

costume in substance painter

costume in substance painter

costume in substance painter

Wire (moded in Maya, sculpted in zbrush)

Wire (moded in Maya, sculpted in zbrush)

Wire (moded in Maya, sculpted in zbrush)

Wire (moded in Maya, sculpted in zbrush)

The techno background was oddly sort of fun :-) (photoshop)

The techno background was oddly sort of fun :-) (photoshop)