Danny Williams -- pointpusher
Danny Williams -- pointpusher
Learning to look, and looking to learn
New York, United States of America

About

I love to design and visualize characters in 2D and/or 3D. I have years of experience creating both loose design work for pre-production, and tight, detailed, work for production for film and games.

Skills

Character DesignDigital Sculpting3D ModelingArt DirectionLightingTexturingConcept Art

Software proficiency

Photoshop
Photoshop
Mischief
Mischief
SketchBook Pro
SketchBook Pro
Maya
Maya
ZBrush
ZBrush
Substance Painter
Substance Painter
Nuke
Nuke
Marmoset Toolbag
Marmoset Toolbag
Keyshot
Keyshot
ArtRage
ArtRage
xNormal
xNormal
CLIP STUDIO PAINT
CLIP STUDIO PAINT

Experience

  • Art Specialist at Vicarious Visions (Activision)
    Albany, United States of America
    January 2015 - Present

    Created character art and character concepts for:

    Destiny

    Crash Bandicoot

    Unannounced title (canceled project)

    Skylanders Superchargers (AAA shipped)

  • Modeler/Visual Development Artist at Dreamworks Animation
    Glendale, United States of America
    January 2011 - January 2015

    Production Modeling And visual development:

    Modeler/sculptor “Puss N Boots”©

    Modeler “Turbo”©

    Visual Development (credited) “Turbo”©

    Visual Development “BOO”© (cancelled project)

    Visual Development “Croods 2”©

    Modeler "Boss Baby"©

  • Character Artist at Arena Net
    Bellevue, United States of America
    July 2008 - December 2011

    Modeling and texture generation of production assets

    Creature Artist, “Guild Wars II”©

    Character Artist, Prototype game (canceled title)

  • Senior Modeler at Blue Sky Studios
    New York, United States of America
    June 2007 - June 2008

    Character Modeling Lead: "Dr. Seuss’ Horton Hears a Who!"©

    Modeler: "Ice Age: The Meltdown"©

    Modeler: "Robots"©

    Environmental Modeling Lead: "Ice Age"©

    Modeling and Texture lead: "The Sopranos: Fun House"©

    Modeling/Rigging/Textures/Animation "Titan A.E."©: “Planet generation” and “Ice Mine” sequences

    Modeling/Textures: "Bunny"© *Winner 1999 Academy Award Best Short Film*

  • Instructor at Uartsy/Zbrush Workshops
    Los Angeles, United States of America
    January 2011 - Present

    Instructed students from around the world in character design in 3D using Zbrush, Maya and Photoshop

  • Adjunct Instructor at Art Center College of Design
    Pasadena, United States of America
    January 2013 - January 2014

    Introduction to character Design: Instructed students in the fundamentals of character design for film,

    games, and television

  • Adjunct Instructor at School of Visual Arts
    New York, United States of America
    January 2000 - January 2008

    Intermediate Maya: Instructed individuals in all components of Autodesk Maya™

    Advanced Modeling and Digital Sculpting: Instructed individuals in the use of Autodesk Maya™, Autodesk

    Mudbox™, and Pixologic Zbrush™

  • Adjunct Instructor at New York University (CADA)
    New York
    January 2002 - January 2004

    Introduction to Maya: Instructed individuals in the basic operation of Autodesk Maya™

    Character Construction: Instructed individuals in Modeling, UV layout, texture painting, and rigging of

    character assets