I love to design and visualize characters in 2D and/or 3D. I have years of experience creating both loose design work for pre-production, and tight, detailed, work for production for film and games.
Senior Character Artist on an unannounced project. Responsible for digital sculpting, topology, UV layout, texturing and material development for character assets.
Responsible for helping various shows establish the look of their characters before production started.
Created character art and character concepts for:
Destiny
Crash Bandicoot
Unannounced title (canceled project)
Skylanders Superchargers (AAA shipped)
Production Modeling And visual development:
Modeler/sculptor “Puss N Boots”©
Modeler “Turbo”©
Visual Development (credited) “Turbo”©
Visual Development “BOO”© (cancelled project)
Visual Development “Croods 2”©
Modeler "Boss Baby"©
Modeling and texture generation of production assets
Creature Artist, “Guild Wars II”©
Character Artist, Prototype game (canceled title)
Character Modeling Lead: "Dr. Seuss’ Horton Hears a Who!"©
Modeler: "Ice Age: The Meltdown"©
Modeler: "Robots"©
Environmental Modeling Lead: "Ice Age"©
Modeling and Texture lead: "The Sopranos: Fun House"©
Modeling/Rigging/Textures/Animation "Titan A.E."©: “Planet generation” and “Ice Mine” sequences
Modeling/Textures: "Bunny"© *Winner 1999 Academy Award Best Short Film*
Instructed students from around the world in character design in 3D using Zbrush, Maya and Photoshop
Introduction to character Design: Instructed students in the fundamentals of character design for film,
games, and television
Intermediate Maya: Instructed individuals in all components of Autodesk Maya™
Advanced Modeling and Digital Sculpting: Instructed individuals in the use of Autodesk Maya™, Autodesk
Mudbox™, and Pixologic Zbrush™
Introduction to Maya: Instructed individuals in the basic operation of Autodesk Maya™
Character Construction: Instructed individuals in Modeling, UV layout, texture painting, and rigging of
character assets