Crash Bandicoot (2017) Design and modeling

Crash Bandicoot N.Sane Trilogy Reel, scroll down for Marmoset files:

Boss: Papu Papu: redesign, sculpt, model,UV, texture,shaders

Boss: Komodo Bros.: redesign, sculpt, model,UV, texture,shaders

Boss: N.Tropy.: redesign, sculpt, model,UV, texture,shaders

A.I. Sewer Scrubber: redesign, sculpt, model,UV, texture,shaders

A.I. Jungle Turtle: redesign, sculpt, model,UV, texture,shaders

A.I. Kissing Toad: redesign, sculpt, model,UV, texture,shaders

A.I. Mech Walker: redesign, sculpt, model,UV, texture,shaders

N.P.C. Baby N.Tropy: redesign, sculpt, model,UV, texture,shaders

A.I. Electric Eel: redesign, sculpt, model,UV, texture,shaders

A.I. Goo Minion

A.I. Puffer Fish (3 Stages): redesign, sculpt, model,UV, texture,shaders

A.I. River Hippo: redesign, sculpt, model,UV, texture,shaders

Vehicle: Coco and Pura's spaceships

Vehicle: Crash's Motorcycle: redesign, sculpt, model,UV, texture,shaders *Crash the character was worked on by Mr. Cory Turner

Vehicle: Crash's BI-Plane: redesign, sculpt, model,UV, texture,shaders *Crash the character was worked on by Mr. Cory Turner

A.I. Blimp: redesign, sculpt, model,UV, texture,shaders

Hair Shader development in substance Painter and Marmoset Viewer.

Crash Bandicoot (2017) Design and modeling

I was an artist for the Crash Bandicoot N.Sane trilogy which released in 2017. For this project my responsibilities included redesigning, modeling and texturing the characters we see on this page. Below the video file, there are Marmoset Viewer files which allow you to move around the models individually, and see the various texture channels independently. This work was done at Vicarious Visions, in upstate New York.

art-directed by Mr.Dustin King.

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