Personal Work: Ranger
Final design (zbrush/Maya/Photoshop):

Final design (zbrush/Maya/Photoshop):

Realtime turntable of final design: (zbrush/Maya/Photoshop)

Early shape exploration for costume: pieces (zbrush)

Early shape exploration for costume: pieces (zbrush)

A shot of retopo and costume textures: (zbrush/maya/photoshop)

A shot of retopo and costume textures: (zbrush/maya/photoshop)

retopo front view:
(zbrush/maya)

retopo front view:
(zbrush/maya)

retopo back view:
(zbrush/maya)

retopo back view:
(zbrush/maya)

retopo front view close-up:
(zbrush/maya)

retopo front view close-up:
(zbrush/maya)

A breakdown of the character at the 2014 Zbrush Summit in Hollywood CA.

A break down of the ethereal sword effect for real-time display in Maya

Personal Work: Ranger

In 2014 I taught a class on designing characters using 2D and 3D tools. The goal of the course was to showcase techniques artists can use in either dimension to advance a design. After the design was established, the final output was a production ready mesh each artist designed on their own utilizing the principles we discussed in the course. The mesh was then posed and painted to create a digital maquette. This was a really fun course. I also used this piece as a demonstration model at the inaugural Zbrush summit where I was a presenter in 2014.

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