In 2014 I taught a class on designing characters using 2D and 3D tools. The goal of the course was to showcase techniques artists can use in either dimension to advance a design. After the design was established, the final output was a production ready mesh each artist designed on their own utilizing the principles we discussed in the course. The mesh was then posed and painted to create a digital maquette. This was a really fun course. I also used this piece as a demonstration model at the inaugural Zbrush summit where I was a presenter in 2014.