Creature Design: Mounted Rex
Marmoset viewer screenshots of the bust with textures: (zbrush/substance painter/Marmoset Toolbag)

Marmoset viewer screenshots of the bust with textures: (zbrush/substance painter/Marmoset Toolbag)

Rex Marmoset file. Click to interact: (zbrush/substance painter/Marmoset Toolbag)

Marmoset viewer screenshots of the bust without textures: (zbrush/substance painter/Marmoset Toolbag)

Marmoset viewer screenshots of the bust without textures: (zbrush/substance painter/Marmoset Toolbag)

Creature Design: Mounted Rex

In 2018 I taught a class at The School of Visual Arts on using Zbrush to design creatures and characters. In this project we explored the importance of a structural approach focusing on separating primary, secondary, and tertiary forms. You can see a real-time time-lapse of the block out of the primary forms in Zbrush below the Marmoset file.

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