Weekend Learning Project

The concept this model was created from is by an artist from Russia named Puba 24.  You can see their great work on ArtstationInstagram and support them on Pateron. 

I wanted to try a new pipeline for a project to quickly visualize a vis-dev version of a small set piece.  The specific goal was to lean to use fspy and the substance painter live-link plug-in.  The full pipeline was:

  • Fspy (camera tracking)>>
  • Maya (modeling, UVs, material assignment)>>
  • substance painter (textures)>>
  • Blender (lighting, composite, render). 

 In the future, I am hoping to cut maya out of the equation more for quick explorations like these. 

The tools I tried using for this project that I described in this video can be found here:

Would you like to see a full tutorial of this process?  If so, which part? drop a comment and let me know.  Thanks for taking a look.

Quick concept for class

A quick concept for the class I am teaching at Studio Arts.  The painting is over a bl0ck-out model in Zbrush.  


Blender Learning Compositing....

Interview with Siamak...

I recently was asked to do an interview with the amazing Siamak (https://www.artstation.com/siamakcgm).  It was a great conversation. Warning, it's a super long convo... 

Demo with commentary...

Last week I was asked to do a demonstration for the organization Diverse Toons.  This group promotes diversity in the arts among young people learning to create using digital tools.  The efforts of this group can lead to many careers in the entertainment industry in the future, simply because young people will get a chance to understand it's possible for them to make a living in the arts.   Here are two snippets of videos I made to prepare for the demonstration:

Some 2D sketching...

Some 3D sketching...

VR Skull Study

A recent skull study in anticipation of an upcoming Oculus Medium demo at the Rochester institute of technology. Scroll down for some process time-lapse videos.

After Gathering reference, I blocked out the skull in Oculus Medium.  You can see a short timelapse of this process here:

Once the primary forms were blocked out, I started to add rudimentary details to the skull as shown here:

Next, I exported the skull to Zbrush, where I did a quick Zremesh, UV master, projection and surface Noise treatment.  Here is what the skull looked like at the end of that process:

Next, I dropped the new geometry off to Substance Painter, where I did a quick texture bake, and added some bone-line materials to make skull feel older.  From there, I dropped the low-res model and textures in to Marmoset Tool bag where I lit and did the final shading for this study.  Here is a turntable from marmoset:


Finally, I exported a GTTF file from Marmoset Toolbag to import in to my Oculus home.  This method allows for an export of the model and textures at a reasonable resolution for real-time display in your Oculus Home.

3D & 2D reference material in Oculus Medium

A method for utilizing 2D or 3D material in Oculus Medium (or any Oculus Application!). Thanks to Sasha Menscikova and Natasha Murray for showing me this! Follow them at: instagram.com/sasha.me_/ and instagram.com/natasham911/ 

10 minute tutorial -- Marmoset lighting setup...

A tutorial showing one way to approach theatrical lighting in Marmoset tool bag.  Each video is a minute or less, and the entire setup can be done in about 10 minutes.  You can use these exact steps in a lot of different programs, but since I used Marmoset for this project, it's what I made the tutorial in.   Thanks for checking it out...

Goblin WIP update...

Look Dev testing for the skin. Trying different lighting scenarios and distances from camera to make sure things are reading well. Sculpted in Zbrush, retopoed/UVed in Maya, textured in Substance and lit in Marmoset Toolbag. Very much WIP. Music from Big Daddy Kane's Tiny Desk from youtube. 

An old video I cut together

Years ago, I cut together clips from interviews with artists I admired.  I like to listen to this from time to time.  Figured I'd share it here.