Summary

I love to design and visualize characters in 2D and/or 3D. I have years of experience creating both loose design work for pre-production, and tight, detailed, work for production for film and games.

Skills

  • Character Design
  • Digital Sculpting
  • 3D Modeling
  • Concept Art
  • Texturing
  • Art Direction
  • Lighting
  • Software Proficiency

    Photoshop
    Photoshop
    Mischief
    Mischief
    SketchBook Pro
    SketchBook Pro
    Maya
    Maya
    ZBrush
    ZBrush
    Substance Painter
    Substance Painter
    Nuke
    Nuke
    Marmoset Toolbag
    Marmoset Toolbag
    Keyshot
    Keyshot
    ArtRage
    ArtRage
    xNormal
    xNormal
    CLIP STUDIO PAINT
    CLIP STUDIO PAINT

    Experience

    Art Specialist

    Vicarious Visions (Activision)
    January 2015 - Present | Albany, United States of America

    Created character art and character concepts for:

    Unannounced title.

    Skylanders Superchargers (AAA shipped)

    Modeler/Visual Development Artist

    Dreamworks Animation
    January 2011 - January 2015 4 years | Glendale, United States of America

    Modeling of production assets using Autodesk Maya™, and Pixologic Zbrush™

    Modeler/sculptor “Puss N Boots”©

    Modeler “Turbo”©

    Visual Development (credited) “Turbo”©

    Visual Development “BOO”© (to be released in 2016)

    Modeler “BOO”© ( to be released in 2016)

    Modeler “Croods 2”© ( to be released in 2017)

    Visual Development “Croods 2”© ( to be released in 2017)

    Character Artist

    Arena Net
    July 2008 - December 2011 3 years 5 months | Bellevue, United States of America

    Modeling and texture generation of production assets using Autodesk Maya™, Adobe Photoshop™ and Pixologic Zbrush™

    Creature Artist, “Guild Wars II”©

    Character Artist, Prototype game (canceled title)

    Senior Modeler

    Blue Sky Studios
    June 2007 - June 2008 1 year | New York, United States of America

    Character Modeling Lead: "Dr. Seuss’ Horton Hears a Who!"©

    Modeler: "Ice Age: The Meltdown"©

    Modeler: "Robots"©

    Environmental Modeling Lead: "Ice Age"©

    Modeling and Texture lead: "The Sopranos: Fun House"©

    Modeling/Rigging/Textures/Animation "Titan A.E."©: “Planet generation” and “Ice Mine” sequences

    Modeling/Textures: "Bunny"© *Winner 1999 Academy Award Best Short Film*

    Instructor

    Uartsy/Zbrush Workshops
    January 2011 - Present | Los Angeles, United States of America

    Instructed students from around the world in character design in 3D using Zbrush, Maya and Photoshop

    Adjunct Instructor

    Art Center
    January 2013 - January 2014 1 year | Pasadena, United States of America

    Introduction to character Design: Instructed students in the fundamentals of character design for film,

    games, and television

    Adjunct Instructor

    School of Visual Arts
    January 2000 - January 2008 8 years | New York, United States of America

    Intermediate Maya: Instructed individuals in all components of Autodesk Maya™

    Advanced Modeling and Digital Sculpting: Instructed individuals in the use of Autodesk Maya™, Autodesk

    Mudbox™, and Pixologic Zbrush™

    Adjunct Instructor

    New York University (CADA)
    January 2002 - January 2004 2 years | New York

    Introduction to Maya: Instructed individuals in the basic operation of Autodesk Maya™

    Character Construction: Instructed individuals in Modeling, UV layout, texture painting, and rigging of

    character assets